头文件game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
源文件test.c
#include "game.h"
void menu() {
printf("*********************\\n");
printf("****0.exit 1.play****\\n");
printf("*********************\\n");
}
void game() {
//雷的存储信息
//1.布置好的雷的信息 11*11
static char mine[ROWS][COLS] = { 0 };
//2.排查出的雷的信息 9*9
static char show[ROW][COL] = { 0 };
//初始化游戏棋盘
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//因为不要打印最外层的两行,所以传进的参数为9*9
DisplayBoard(show, ROW, COL);
//设置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//扫雷游戏算法实现
FindMine(mine, show, ROW, COL);
}
void test() {
int input = 0;
do {
menu();
srand((unsigned int)time(NULL));
scanf("%d", &input);
switch (input) {
case 0:
printf("游戏结束\\n");
break;
case 1:
printf("游戏开始\\n");
game();
break;
default:
printf("输入有误,请重新输入\\n");
break;
}
} while (input);
}
int main() {
test();
return 0;
}
源文件 game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
int i = 0;
int j = 0;
for (; i < rows; i++) {
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
int j = 0;
for (int k = 0; k <= col; k++) {
printf("%d ", k);
}
printf("\\n");
for (i = 1; i <= row; i++) {
printf("%d ", i);
for (j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\\n");
}
printf("\\n");
}
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % row+1;//x范围为1-9
int y = rand() % col+1;//y范围为1-9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//在ASCII表中:字符3是字符0+3,所以'3'='0'+3。
//'3'-'0' = 3;
//'1'-'0' = 1;
int get_mine_count(char mine[ROWS][COLS], int x, int y) {
return mine[x - 1][y - 1] + mine[x - 1][y] +
mine[x - 1][y + 1] + mine[x][y - 1] +
mine[x][y+1] + mine[x+1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int win = 0;
while (win < row*col-EASY_COUNT) {
printf("请输入要排查的坐标:\\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
//坐标合法
//1.踩雷
if (mine[x][y] == '1') {
printf("很遗憾,您被炸死了。游戏结束\\n");
DisplayBoard(mine, row, col);
break;
}
//2.非雷
else {
//计算x、y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else {
printf("输入坐标有误,请重新输入\\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功!\\n");
DisplayBoard(show, row, col);
}
}