头文件game.h:包含函数声明和数字定义
#define COL 3
#define ROW 3
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char arr[ROW][COL], int row, int col);
void DisplayBoard(char arr[ROW][COL], int row, int col);
void PlayerMove(char arr[ROW][COL], int row, int col);
void ComputerMove(char arr[ROW][COL], int row, int col);
//四种游戏状态
//玩家赢返回'*'
//电脑赢返回'#'
//平局返回'Q'
//继续返回'C'
char IsWin(char arr[ROW][COL], int row, int col);
源文件game.c:包含所有函数实现
#include "game.h"
void InitBoard(char arr[ROW][COL], int row, int col) {
int j = 0;
int i = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
arr[i][j] = ' ';
}
}
}
void DisplayBoard(char arr[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
printf(" %c ",arr[i][j]);
if (j < col - 1)
printf("|");
}
printf("\\n");
if (i == row - 1)
break;
for (int k = 0; k < col; k++) {
printf("---");
if (k < col - 1)
printf("|");
}
printf("\\n");
}
}
void PlayerMove(char arr[ROW][COL], int row, int col) {
while (1) {
int x = 0;
int y = 0;
printf("请输入坐标:x= y= \\n");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= ROW) && (y >= 1 && y <= ROW)) {
if (arr[x - 1][y - 1] == ' ') {
arr[x-1][y-1] = '*';
break;
}
else {
printf("该位置已经被占用,请重新输入\\n");
}
}
else {
printf("输入位置不在棋盘内,请重新输入\\n");
}
}
}
void ComputerMove(char arr[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑行动\\n");
while(1){
x = rand() % row;
y = rand() % col;
if (arr[x][y] == ' ') {
arr[x][y] = '#';
break;
}
}
}
char IsWin(char arr[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
if (arr[i][0] == arr[i][1] && arr[i][1] == arr[i][2] && arr[i][0] != ' ')
return arr[i][0];
}
for (int j = 0; j < row; j++) {
if (arr[0][j] == arr[1][j] && arr[1][j] == arr[2][j] && arr[0][j] != ' ')
return arr[0][j];
}
if (arr[0][0] == arr[1][1] && arr[1][1] == arr[2][2] && arr[0][0] != ' ')
return arr[0][0];
if (arr[0][2] == arr[1][1] && arr[1][1] == arr[2][0] && arr[0][2] != ' ')
return arr[0][2];
if (isFull(arr, ROW, COL))
return 'Q';
return 'C';
}
int isFull(char arr[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (arr[i][j] == ' ')
return 0;
}
}
return 1;
}
源文件test.c:游戏运行基本逻辑
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
printf("********************\\n");
printf("***请输入您的操作***\\n");
printf("***0.exit 1.play****\\n");
printf("********************\\n");
}
//游戏算法的实现
void game() {
char ret = 0;
srand((unsigned int)time(NULL));
//数组存储的信息
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1) {
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑输赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家胜利\\n");
if (ret == '#')
printf("电脑胜利\\n");
if (ret == 'Q')
printf("平局\\n");
}
void test() {
int input = 0;
do {
menu();
scanf("%d", &input);
switch (input) {
case 0:
printf("退出游戏\\n");
break;
case 1:
printf("三子棋\\n");
game();
break;
default:
printf("输入错误,请重新输入\\n");
break;
}
} while (input);
}
int main() {
test();
return 0;
}